temtem
Temtem Radar
Radar
A radar specifically designed to find stronger and more unique specimens of the <Species> evolutionary line.
Details
Category General
Subcategory Encounter Rate Boost
Usage Consumable
Availability
Sell Price 1250Pansuns
Tradeable No

Temtem Radar is a General Item.

Effect

General

Each Temtem Radar tracks a specific evolutionary line of Temtem, indicated on the item icon and in the description. Only one may be active at any point in time. Using the item will consume it and begin the radar.

Starting a radar causes a meter to appear to the left of the minimap. This displays the current chain, an image of the current Temtem evolutionary line being hunted, and the current chain reward (increased SVs or Luma chance). The player being in or close to the grass patch where the radar Temtem naturally spawns activates a visual cue in the form of a blue hexagon blinking around the tracker image of the Temtem.

The radar does not activate for featured Temtem of the week at Saipark, but does for its native spawns. An active radar causes the target Temtem to spawn in the Overworld, the model of which can represent either a solo or double encounter. Running into an Overworld spawn engages in a Radar Encounter. Completing this encounter increases the radar counter by the number of Temtem in the encounter.

A radar deactivates in any area that does not naturally spawn Temtem being tracked, and will reactivate and resume chaining upon re-entering the natural habitat of the tracked Temtem.

Certain conditions may break the chain and will either break the radar, or reset the chain counter to 0 (see Breaking the Chain below).

Releasing a tamed, traded, or hatched Temtem while the radar is active does not affect the radar in chain. Encounters against NPCs, Dojo rematches, and any form of PVP also do not affect the radar. Items that affect appearances of wild encounters such as pheromones or scents also do not affect the radar.

Radars, whether in use or otherwise, expire at the weekly reset on Monday at 08:00 UTC (Coordinated Universal Time).

Radar Encounters

While a Temtem Radar is active, Temtem of the targeted evolutionary line will appear in the Overworld near their spawn zones and approaching them will trigger a special radar encounter. Certain Temtem that cannot appear in the Overworld in their spawn areas (such as Droply in water) will appear as clouds of dust.

The rate at which Radar tracked Temtem spawn in the Overworld depends on the natural wild encounter rate of the given area. A lower encounter rate area will generate radar encounters more slowly than a high encounter rate area.

Be aware that untamable Temtem such as third evolutions may appear as a radar encounter, if the player decides to do a radar at a shrine.

Radar encounter Temtem will initially appear at the levels and evolution found in that area and progressively increase as the radar chain increases. The levels of the Temtem will continue to increase to the player's "Tamer Level" minus 1 at the conclusion of the 300 radar encounters (e.g. if the highest level the Tamer has trained a Temtem to is 80, the radar tems will increase up to a cap of level 79). When the radar encounters have increased in level equivalent to the required levels to evolve the base level Temtem for the area, the evolved version of the Temtem will spawn.

For example, in an area where Paharo can be encountered at Level 6, Paharac will begin to appear when the radar encounter Temtem reach Level 13 (7 levels higher).

Radar encounter Temtem have their level, stats, and Luma status generated upon first appearance in the overworld and cannot be re-rolled. Should a player leave the spawn area or logoff, returning will respawn the same Temtem.

Note: If a Luma Temtem were to spawn as the first Temtem of a radar encounter, the Overworld Temtem would also appear as a Luma (or a distinctly glittering dust cloud, if on the water).

Chaining

Temtem Radars allow for the chaining of radar encounters. Current chain progress is displayed on the radar HUD next to the minimap. Defeating or capturing a Temtem in a radar encounter will continue and cumulatively increase the chain.

Chaining has the following benefits to radar encounter Temtem:

Chain Length Minimum SVs Luma icon Luma Rate
0-99 50 x1
100-199 20 x5
200-299 20 x10

The total chance of encountering at least one Luma over the course of the full 300 encounters is around 19.22%, compared to around 3.92% over the course of 300 regular encounters.

Breaking The Chain

A radar chain may break under certain conditions. Breaking the chain removes all overworld radar encounter spawns, and either breaks (no. of radar counter ≥ 50) or resets (no. of radar counter < 50) the radar. Breaking the radar causes it to disappear from the player's inventory, while resetting the radar restarts the chain, sets the radar counter to 0, and re-spawns the Overworld Temtem.

A Chain breaks if any of the following occur:

Any competitive or NPC Tamer battle (including Lairs) will not break a radar.

Radar Co-ops

Players may co-op to share and complete the radar together at any point. Attempting to initiate a co-op session with a Luma Temtem in the Overworld will cause the game to ask the radar holder if they wish to reset all Overworld encounter spawns while keeping the current chain intact, or cancel the co-op session to maintain the current Overworld spawn of Luma Temtem.

Locations

Reward

Temtem Radars are only obtainable through Dojo Leader rematch victories. A player may obtain up to three Temtem Radars per week through rematches.

The species for each Temtem Radar is assigned randomly upon receiving it based on what Dojo Leader the player defeated. Rawiri and Murdag do not give a Radar upon victory. Depending on chance, a player may receive two or even three of the same species of radar in one week.

The chance of receiving a species reflects the rarity of the Temtem they spawn. Species that only spawn at a natural 5% rate are the rarest while species that have higher spawn rates are more common. Mythical Temtem are not available through Temtem Radars.

Note: As of Early Access 0.7.2 Radars of Temtem that only spawn with a 5% or 10% rate cannot be obtained through Dojo rematches.

Image Dojo Leader Type 1 Type 2
Sophia
Sophia
Sophia waterWater windWind
Rawiri
Rawiri
Rawiri - -
Tihani
Tihani natureNature fireFire
Dojo Yarini
Yareni crystalCrystal toxicToxic
Musa
Musa neutralNeutral earthEarth
DrSasaya
Dr. Sasaya electricElectric digitalDigital
Murdag - -
Percival mentalMental meleeMelee

Radar Table

The following table shows what Temtem Radars are obtainable from which Dojo leader.

Dojo Leader Temtem Type 1 Type 2 Highest Encounter Rate Highest Encounter Location
Sophia Chubee Chubee digitalDigital windWind 60% Pillars of Highabove
Droply Droply waterWater earthEarth 100% Juu Tunnel
Fomu Fomu waterWater - 100% Sillaro River
Ganki Ganki electricElectric windWind 100% Thalassian Cliffs
Kalazu Kalazu waterWater - 100% Aguamarina Caves
Koish (Water) Koish waterWater - 25% Moyo Lake
Nessla Nessla waterWater electricElectric 40% Sacred Lake
Paharo Paharo windWind - 95% Gifted Bridges
Pewki Pewki waterWater - 60% The Flywalk
Pigepic Pigepic windWind - 100% Thalassian Cliffs
Platypet Platypet waterWater toxicToxic 85% Mines of Mictlan
Saipat Saipat waterWater meleeMelee 100% Gifted Bridges
Umishi Umishi waterWater - 90% Thalassian Cliffs
Zephyruff Zephyruff toxicToxic windWind 95% Kupeleleza
Tihani Banapi Banapi fireFire - 65% The Hangroad
Bigu Bigu natureNature - 60% Mawingu Islets
Broccoblin Broccoblin natureNature - 70% Greenglen Forest
Chimurian Chimurian natureNature crystalCrystal 30% Greenglen Forest
Hazrat Hazrat toxicToxic fireFire 90% Braeside Castle
Hidody Hidody natureNature - 50% The Glassyway
Hoglip Hoglip digitalDigital fireFire 60% Pillars of Highabove
Kaku Kaku natureNature - 95% Thalassian Cliffs
Magmis Magmis fireFire - 80% Anak Volcano
Mawtle Mawtle digitalDigital natureNature 30% Greenglen Forest
Orphyll Orphyll natureNature toxicToxic 75% Corrupted Badlands
Pycko Pycko earthEarth fireFire 40% Tasa Desert
Raiber Raiber fireFire - 50% Anak Volcano
Spriole Spriole natureNature - 95% The Flywalk
Swali Swali natureNature - 80% The Glassyway
Vulffy Vulffy earthEarth natureNature 75% Tasa Desert
Vulvir Vulvir fireFire earthEarth 80% Anak Volcano
Yareni Adoroboros Adoroboros toxicToxic mentalMental 35% Xolot Reservoir
Akranox Akranox earthEarth toxicToxic 75% Tasa Desert
Blooze Blooze toxicToxic - 50% Corrupted Badlands
Bunbun Bunbun earthEarth crystalCrystal 75% Kakama Cenote
Chimurian Chimurian natureNature crystalCrystal 30% Greenglen Forest
Cycrox Cycrox digitalDigital toxicToxic 60% Rice Fields
Hazrat Hazrat toxicToxic fireFire 90% Braeside Castle
Lapinite Lapinite crystalCrystal - 85% Mines of Mictlan
Mushi Mushi toxicToxic - 65% Xolot Reservoir
Occlura Occlura crystalCrystal - 60% Kupeleleza
Orphyll Orphyll natureNature toxicToxic 75% Corrupted Badlands
Platypet Platypet waterWater toxicToxic 85% Mines of Mictlan
Toxolotl Toxolotl toxicToxic - 100% Xolot Reservoir
Zephyruff Zephyruff toxicToxic windWind 95% Kupeleleza
Musa Akranox Akranox toxicToxic earthEarth 75% Tasa Desert
Arachnyte Arachnyte neutralNeutral digitalDigital 30% Braeside Castle
Bunbun Bunbun earthEarth crystalCrystal 75% Kakama Cenote
Droply Droply waterWater earthEarth 100% Juu Tunnel
Goty Goty neutralNeutral - 80% Kwea Uplands
Grumvel Grumvel earthEarth - 90% Chini Grotto
Kuri Kuri earthEarth - 80% Kwea Uplands
Momo Momo neutralNeutral - 50% Kilima Peaks
Osuchi Osuchi earthEarth - 75% Mawingu Islets
Pycko Pycko earthEarth fireFire 40% Tasa Desert
Skail Skail neutralNeutral - 80% Thalassian Cliffs
Tateru Tateru neutralNeutral - 80% Jino Gap
Vulffy Vulffy earthEarth natureNature 75% Tasa Desert
Venx Venx neutralNeutral - 20% Sewers of Properton
Vulvir Vulvir fireFire earthEarth 80% Anak Volcano
Zizare Zizare earthEarth - 35% Kilima Peaks
Dr. Sasaya 0b1 0b1 digitalDigital electricElectric 70% Pillars of Highabove
Arachnyte Arachnyte neutralNeutral digitalDigital 30% Braeside Castle
Ampling Ampling electricElectric - 80% Iwaba
Chromeon (Digital) Chromeon digitalDigital - 50% Pillars of Highabove
Chubee Chubee digitalDigital windWind 60% Pillars of Highabove
Cycrox Cycrox digitalDigital toxicToxic 60% Rice Fields
Galvanid Galvanid electricElectric - 30% Pillars of Highabove
Ganki Ganki electricElectric windWind 100% Thalassian Cliffs
Halzhi Halzhi digitalDigital - 60% Rice Fields
Hoglip Hoglip digitalDigital fireFire 60% Pillars of Highabove
Mawtle Mawtle digitalDigital natureNature 30% Greenglen Forest
Mimit Mimit digitalDigital - 20% Iwaba
Nessla Nessla waterWater electricElectric 40% Sacred Lake
Oree Oree digitalDigital - 60% Rice Fields
Scarawatt Scarawatt electricElectric - 100% Iwaba
Smolzy Smolzy electricElectric - 50% Pillars of Highabove
Thaiko Thaiko digitalDigital meleeMelee 20% Meadowdale
Percival Adoroboros Adoroboros toxicToxic mentalMental 35% Xolot Reservoir
Hocus Hocus mentalMental - 35% Braeside Castle
Gorong Gorong meleeMelee - 80% Greenglen Forest
Maoala Maoala meleeMelee mentalMental 75% Meadowdale
Minttle Minttle mentalMental - 75% Mac Aed's Crag
Mitty Mitty mentalMental - 100% Mac Aed's Crag
Mosu Mosu meleeMelee - 80% Greenglen Forest
Reval Reval mentalMental - 80% Meadowdale
Saipat Saipat waterWater meleeMelee 100% Gifted Bridges
Shaolite Shaolite meleeMelee - 90% Braeside Castle
Thaiko Thaiko digitalDigital meleeMelee 20% Meadowdale
Valiar Valiar mentalMental - 35% Braeside Castle

Gallery

Update History