temtem
Type wheel

Types are elemental properties assigned to both Temtem and their Techniques. Each type carries different properties, as well as a specific array of strengths and weaknesses against other types. Each Temtem can have up to two types, which determine the effectiveness of different status effects and different types of Techniques. Techniques only deal damage of a single type, which determines is effectiveness against targeted Temtem. The effects and damage of most Techniques can also vary based on the typing of the Temtem using it, or in the case of synergy effects, the typing of the user's ally.

Types

There is a total of 12 different types in Temtem:

Strengths and Weaknesses

The damage dealt by each type of Technique can be modified to be unusually strong or weak when hitting certain types of Temtem. Effective hits deal double their normal damage, while ineffective hits only deal half damage. Each of a Temtem's two types are taken into consideration for the effectiveness of an attack. This can cause a technique that is very effective - effective against both types - to deal x4 the normal damage, or a move that is very ineffective - ineffective against both types - to do only x0.25 damage. Techniques that are effective against one of a Temtem's types but ineffective against the other neutralize both effects to deal the normal x1 damage. Below is the full type chart for each type's individual effectiveness against itself and its counterparts.

NeutralWindEarthWaterFireNatureElectricMentalDigitalMeleeCrystalToxic Defend
None
NeutralNeutral
WindWind
EarthEarth
WaterWater
FireFire
NatureNature
ElectricElectric
MentalMental
DigitalDigital
MeleeMelee
CrystalCrystal
ToxicToxic
neutral wind earth water fire nature electric mental digital melee crystal toxic
0.5x
0.5x 0.5x 2x
0.5x 0.5x 2x 0.5x 2x 2x
2x 0.5x 2x 0.5x 2x 0.5x
0.5x 0.5x 0.5x 2x 2x
2x 2x 0.5x 0.5x 0.5x
2x 0.5x 2x 0.5x 0.5x 2x 2x 0.5x
2x 2x 0.5x
2x 2x 2x
2x 0.5x 0.5x 2x
0.5x 0.5x 2x 2x
0.5x 2x 2x 0.5x 0.5x 0.5x
Attack
neutral
wind
earth
water
fire
nature
electric
mental
digital
melee
crystal
toxic
Type Advantage Wheel

A defending Temtem is considered to have a "weakness" to a certain type if the damage multiplier against it is greater than 1x, and is said to have a "resistance" if the multiplier is less than 1x. For example, the fire type has a weakness to the water type, because water techniques do 2x damage to fire types. In return, water has a resistance to fire because fire techniques used against water Temtem have a damage multiplier of 0.5x. Combining different types together can affect these weaknesses and resistances, sometimes making them more extreme and sometimes cancelling them out altogether. Below is a full table of the number of weaknesses and resistances for each possible dual type combination, as well as a count of the number of Temtem that have been announced to have that particular type combination.

Number of Weaknesses/Resistances
Type 1 Type 2 Weaknesses Resistances Temtem
neutralNeutral None 1 0 6
windWind None 1 2 5
earthEarth None 3 4 5
waterWater None 3 3 7
fireFire None 2 3 7
natureNature None 2 4 8
electricElectric None 2 2 6
mentalMental None 3 2 4
digitalDigital None 3 1 6
meleeMelee None 2 1 2
crystalCrystal None 3 3 6
toxicToxic None 1 3 5
neutralNeutral windWind 2 2 0
neutralNeutral earthEarth 4 4 1
neutralNeutral waterWater 4 3 1
neutralNeutral fireFire 3 3 0
neutralNeutral natureNature 3 4 0
neutralNeutral electricElectric 3 2 0
neutralNeutral mentalMental 4 2 1
neutralNeutral digitalDigital 4 1 1
neutralNeutral meleeMelee 2 1 1
neutralNeutral crystalCrystal 3 2 1
neutralNeutral toxicToxic 2 3 0
windWind earthEarth 3 4 1
windWind waterWater 3 4 3
windWind fireFire 2 4 1
windWind natureNature 2 4 2
windWind electricElectric 1 1 2
windWind mentalMental 3 4 1
windWind digitalDigital 3 3 3
windWind meleeMelee 3 3 2
windWind crystalCrystal 2 3 1
windWind toxicToxic 1 4 2
earthEarth waterWater 2 3 3
earthEarth fireFire 3 4 5
earthEarth natureNature 1 3 1
earthEarth electricElectric 4 3 1
earthEarth mentalMental 4 3 0
earthEarth digitalDigital 4 3 1
earthEarth meleeMelee 4 4 3
earthEarth crystalCrystal 4 4 2
earthEarth toxicToxic 2 4 1
waterWater fireFire 2 2 1
waterWater natureNature 1 2 2
waterWater electricElectric 3 3 2
waterWater mentalMental 5 5 2
waterWater digitalDigital 3 2 2
waterWater meleeMelee 5 4 2
waterWater crystalCrystal 2 2 2
waterWater toxicToxic 2 3 5
fireFire natureNature 1 3 1
fireFire electricElectric 2 4 1
fireFire mentalMental 4 4 1
fireFire digitalDigital 4 4 3
fireFire meleeMelee 4 4 1
fireFire crystalCrystal 3 5 1
fireFire toxicToxic 2 4 1
natureNature electricElectric 3 4 1
natureNature mentalMental 4 5 1
natureNature digitalDigital 2 2 2
natureNature meleeMelee 4 5 1
natureNature crystalCrystal 2 4 1
natureNature toxicToxic 2 4 2
electricElectric mentalMental 3 3 1
electricElectric digitalDigital 4 2 3
electricElectric meleeMelee 4 3 1
electricElectric crystalCrystal 4 4 1
electricElectric toxicToxic 2 4 1
mentalMental digitalDigital 4 3 2
mentalMental meleeMelee 4 2 1
mentalMental crystalCrystal 4 3 1
mentalMental toxicToxic 4 5 1
digitalDigital meleeMelee 4 2 1
digitalDigital crystalCrystal 5 2 2
digitalDigital toxicToxic 3 2 2
meleeMelee crystalCrystal 3 2 1
meleeMelee toxicToxic 3 4 1
crystalCrystal toxicToxic 4 5 1

Trivia